I use meshwizard to get the mesh group number
Orbiter D3D9 debug tool ""highlight selected" is useful for identification in-game.
Do they have to be in a particular order?
I think transparent last is the only thing you have to watch out for.
If you are making a glass window it needs to be the last meshgroup
To find the group number I want to animate, I use MeshWizard.
It's a basic and simple program, but I can't do without it...
Let's say you want to animate the airplane's propeller:
Press Info => Group Data
and there you have all the group numbers. (propeller is N# 14)
So yes, as Gattispilot said, the transparent "groups" (or elements) like a windshield must always be at the end of the list. (Otherwise, there's a transparency issue.)
And just one last thing: why vinka's Spacecraft ? You should use Fred18's Vesselbuilder instead.
The principle is the same, but it's compatible with Orbiter 2016 and 2024 and, above all, much more powerful...
I know this module very very well (a long time ago I even corresponded with Vinka and I think I'm the only one to have a beta version of Spacecraft 5...) 
but honestly Fred18 has made an
module !!!
Last edited: Jun 7, 2026
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