Hi,
I just ported and extended a 3D convex hull algorithm I once wrote in C# and parallelized it with Rayon. This algorithm is tuned for situations where most vertices are inner vertices, which is the typical use case for collision mesh construction. As for vectors, I use the glam library.
The repo comes with an extensive proptest suite and criterion benchmarks.
The repo is available here:
github.com
GitHub - Carbonfreezer/qhull_rayon: Rust implementation of Q Hull algorithm...
Rust implementation of Q Hull algorithm parallelized via Rayon
And the library is available on crates.io here:
crates.io: Rust Package Registry
A sample rendererd in Blender:
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