They're all just waiting to see who goes first
Published Aug 14, 2026, 9:00 AM EDT
Gaming has been Samarveer’s greatest passion, and the Literature graduate in him takes immense joy in dissecting games for their themes, messages, and impact. Samarveer holds a deep appreciation of gaming, and considers the platform to be the most immersive and impactful across all media. He can be found engaging with gaming communities online, always ready to debate the finer points of ray tracing or itching to write an 8-page collegiate thesis on any game that impacts him emotionally.
Buying a gaming PC has always been synonymous with using Windows. It has been the unquestioned default for years now, for gamers, system builders, and OEMs alike. Perhaps that's why most of us forgot to actually stop and ask whether or not there is a better alternative.
It just so happens that Valve has definitively answered that question with the Steam Machine, but nobody has been paying attention. The "Gabe Cube" has clearly stumbled commercially, but the software powering it has dismantled one of the PC industry's oldest assumptions.
Windows isn't the only gaming OS anymore SteamOS has dismantled the argument for WindowsWindows being the default OS for gaming PCs is a narrative that SteamOS has now dismantled. Valve never set out with the intention of convincing millions to abandon Windows. Instead, all Valve wanted to do was prove that a gaming-first platform could exist without the baggage that Microsoft devices bring with them.
It's easy to assume that the difference is just about SteamOS being able to run Windows games through Proton. However, the more important thing that SteamOS, or any other Linux-based OS does, is that it gets out of the way. It boots straight into your library, stays remarkably lean, updates without turning every Patch Tuesday into a gamble, and doesn't expect you to wrestle with a desktop before launching a game.
Just think about what happens when you buy a new Windows handheld or gaming laptop. Before playing the very first title, one spends hours uninstalling antivirus, disabling startup apps, installing utilities like ShutUp10++ to deactivate telemetry, tweaking power plans, and closing background processes to claw back the performance you already paid for.
To be fair, most people never do any of that — they sign into Steam and play. But the fact that enthusiasts feel the need to strip Windows down at all is the point: the default configuration is fighting you, and a gaming-first OS simply isn't.
If a purpose-built Linux distribution can deliver a cleaner, faster gaming experience with almost no Linux knowledge required, it's hard to argue that Windows remains the only sensible choice for OEMs.
Linux gaming has definitively earned its place The Steam Machine's got a hardware problem, but SteamOS shines bright
The reception to Valve's 2026 Steam Machine has been surprisingly revealing. Most criticism hasn't been aimed at SteamOS or Linux compatibility at all. Instead, it has been aimed at the hardware's ludicrously eye-watering asking price. A decade ago, Linux was the central obstacle, and now, the software is one of the system's strongest suits. A mainstream player who mostly plays single-player and co-op titles can pick up a SteamOS machine and never think about the OS again.
That has happened because Valve spent years pouring resources into SteamOS, Proton, Gamescope, and the Steam Deck, steadily turning Linux into a platform capable of running the overwhelming majority of modern PC games. Anyone launching a game through Proton on Linux doesn't even think twice about it, which is how routine this has become.
"Overwhelming majority" isn't just a feeling, either — ProtonDB now rates the large bulk of tested titles as Playable or better, and the Steam Deck's own verified-and-playable catalog runs well into the tens of thousands of games.
Nobody is debating whether or not SteamOS is ready anymore — we know that it is.
Sure, Linux gaming is far from perfect at the moment. Kernel-level anti-cheat continues to sideline a handful of competitive multiplayer games. For gamers whose entire library consists of titles like Valorant, Fortnite, Battlefield, or Call of Duty, SteamOS simply isn't ready. As such, any OEM betting on SteamOS has to know exactly which of those two markets it's selling to.
That's what has changed the conversation around the Steam Machine and made it so fascinating. Nobody is debating whether SteamOS is ready anymore, because we know it is. The problem remains with PC makers somehow failing to acknowledge this sea change and build for Linux.
I wish the next Steam Machine doesn't come from Valve All it takes is one OEM to challenge the status quo
The first Steam Machine had been an abject failure, while the latest one is struggling to justify itself commercially. However, in both generations, SteamOS itself has emerged with its reputation stronger than ever. If anything, Valve has already proven that Linux as an operating system works in almost every way you need it to, but the parties that can build good hardware around it are ignoring that.
That leaves the ball firmly in the OEMs' court. ASUS, Lenovo, MSI, and countless boutique builders already sell gaming PCs with nearly identical hardware configurations.
Windows isn't going anywhere, though — its software ecosystem remains unmatched, and plenty of gamers will \, myself included. But gaming PCs don't need a one-size-fits-all operating system anymore, especially when SteamOS has demonstrated there's another credible path in the Linux pond.
All we need is for the first domino to fall when a PC from another manufacturer dares to ship with an OS other than Windows. When that does finally happen, I have a feeling that far fewer people will question the operating system than the industry expects.
This shift has been years in the makingThe PC gaming industry has never been afraid of powerful new hardware, but it has always been surprisingly conservative about the software underneath it. That's certainly understandable when the alternative isn't ready, but it's much harder to justify when someone else has already spent years proving that it is. At some point, sticking with the status quo stops being the safe choice and starts becoming the unimaginative one.
Whether that turning point arrives next year or five years from now is anyone's guess. But when the first major manufacturer finally decides to ship a gaming PC without Windows, I don't think the operating system will be the headline.
Steam Machine
CPU AMD 6-core Zen 4 x86, up to 4.8 GHz, 30W TDP
Graphics Semi-custom AMD RDNA3 28CU (8GB GDDR6, 2.45GHz max sustained clock, 110W TDP)
Memory 16GB DDR5 SODIMMs
Storage 512GB or 2TB models, microSD card slot
Ports DisplayPort 1.4, HDMI 2.0, Ethernet (1Gbps), USB Type-C 3.2 Gen 2, 2x USB Type-A Gen 3 (front), 2x USB Type-A Gen 2 (rear)
Operating System SteamOS