Most people can tell you what company published their favourite TTRPG. A lot fewer can tell you who wrote it, who illustrated it, and who did the layout, editing, graphic design, and all the other jobs involved in making a book.
In other types of books, the author is prominent. We don't think about HarperCollins' book The Hobbit--we think about JRR Tolkien. Same with movies--while we may often know the studio making a film, we also often know the names of the actors in it. When we think of Jurassic Park, we don't first think Universal Pictures, we think Spielberg and Crichton. Articles like the one you're reading have a byline, making it clear who wrote it.
Back when I was involved with the ENnies--the industry's premiere TTRPG awards program--I pushed for author and artist credits on the awards. When we started those awards in 2001, we just named the product name and the publisher when something won. I felt strongly that the award wasn't for the publisher whose reward was monetary and had probably already been made, it was for the people who worked on that book, who got to take home the statuette and tell people they were an award-winning writer or artist or editor. Indeed, I felt that when publishers didn't submit products because they didn't see the monetary return on it, they were depriving their creators of the one thing they get--recognition for their work. The award was for the writer, or the cover artist, or the interior artists, or whoever else actually did the thing the product was getting an award for. Just like the Oscars give out awards to the actors, directors, and costume designers.
I haven't been involved with the awards for many years now, so I don't know how much this has been adopted, but looking at this year's list of winners I do see a lot of names. People often ask "Do the ENnies increase sales?" and my response was usually "Who cares?" The ENnies aren't there to increase sales, they're there to acknowledge the work of creators. And giving your creators the opportunity to be an award-winning creator feels like a decent thing to do for them, even if it doesn't benefit your company's bottom line much. Of course, I don't speak for the awards these days, but I hope the current stewards feel the same way.
Chaosium, publishers of Call of Cthulhu--amongst other things--recently released a book called Innsmouth. One of the notable features of this books was a 'Clear Credit' section at the start of the book. This has been noticed by their customers, and Isa Bilal shared the photo below on social media, praising the transparency of the section--"The new Innsmouth book is great but I love seeing this Clear Credit bit at the beginning of Call of Cthulhu material. Apart from enlightening me to the history behind a particular publication, I admire the transparency and intent to shine a light on its origins, upon the shoulders of which later products stand. It’s a small but very decent thing."
The Tabletop Game Designers Association also has strong feelings on this matter. The TTGDA is a US non-profit which supports tabletop game designers--they provide resources, advocate for best practices, and work to set standards in the industry. They made a press release last month calling on "awards curators, content creators, and publishers to attribute game authorship fully and accurately". I've posted the full thing below so you can read it for yourself, but it talks about clear credits in products, promoting creators in awards, best practices for journalism and influencers, and more.
TTGDA CALLS ON AWARDS CURATORS, CONTENT CREATORS, AND PUBLISHERS TO ATTRIBUTE GAME AUTHORSHIP FULLY AND ACCURATELY
Several recent announcements in the tabletop games industry have failed to identify creators ofthe games being discussed or described those games as being “by” their publishers without naming the individual designers. The TTGDA finds this practice unacceptable and calls on awards organizations, content creators, publishers, and sales platforms to accurately identify designers when discussing games. “You would never recommend The Widow as the latest book by Doubleday. It’s by John Grisham,” said TTGDA Treasurer Elizabeth Hargrave. “The same should go for tabletop games.”
Common Ways Designers Are Not Properly Credited
TTGDA would also like to emphasize that while we see many instances where designers are not properly or accurately credited, there is also widespread support for designers in the industry. Some recent examples include the designer-focused Spiel des Jahres awards and the BoardGameGeek convention coverage, such as the currently active Gen Con and SPIEL Essen lists.
Games Are Created by Designers
While games can follow many paths before reaching the public, the most common one is for a designer to have an idea that they work on for months or years before pitching it to a publisher or deciding to self-publish. The polishing and product design work a publisher does—while definitely important—does not override the designer’s authorship of the game. Even for works that are created by an employee of a publisher, the designer is not the publisher itself but the individual doing the actual creative labor. They deserve to be credited by name.
“Accurate and prominent name credit should be a given in all aspects of game publishing and promotion,” notes TTGDA board member James Lowder, an author and RPG designer with more than 35 years’ experience. “Those credits have clear commercial and personal value for every creator. The industry must do a better job acknowledging the people who imagine the works and worlds that underpin everything we do.”
Designers’ Names Are Readily Available
In 1988, a group of board game designers organized by Reinhold Wittig banded together and signed a proclamation stating, “None of us gives a game to a company if our name is not written on the box cover!” That proclamation has led to great improvements for creator visibility. Even for people outside a publisher’s inner circles, game designers’ names are now readily available not only on the covers of some games themselves but in comprehensive online resources such as BoardGameGeek.com. “The games industry has largely agreed that designers’ names belong on their games for over 30 years. Now we are calling on the industry to carry that over into how we talk about games,” said TTGDA President Geoff Engelstein.
Best Practices
TTGDA recommends these best practices for talking about tabletop games and creators:
Writer James Lowder shared an example with me--he co-wrote a D&D novel, Tantras, but wasn't credited or paid. But the idea here isn't to point fingers, or to list poor examples, it's to highlight the reasons why this is important.
Sure, sometimes it's really not practical. A hundred people might work on the latest D&D book, in various capacities. Obviously we can't list them all every time the book is mentioned. But if we're talking about, say, the awesome cover art, we can at least say who did that cover art (WotC is very good on that front).
Why does this matter? Well, it's better for customers, as they can more easily find work they like by creators they like; and it's better for creators, as it makes them more visible, and more hireable. And in an age of AI-generated content, highlighting the very real people behind good work feels more and more important every day. I've had a few people reach out to me and ask me to help boost the signal on this issue, and I'm more than happy to do my part.
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