Star Wars: Zero Company delivers a fresh XCOM-style tactics experience set in the Star Wars universe. Graphics are excellent, thanks to Unreal Engine 5, but hardware requirements are high. In our performance review, we examine its graphical fidelity, VRAM usage, upscaling options, and how well it performs across a wide range of modern GPUs.
Star Wars: Zero Company is a single-player turn-based tactics game set around the time of the Clone Wars in the Star Wars saga. It is developed by Bit Reactor—a studio founded by veterans from the XCOM series, and published by Electronic Arts under the Lucasfilm Games banner. You play as Hawks, a former Republic officer who leads "Zero Company," a small outfit of operatives for hire, into isometric perspective tactical battles during the war between the Republic and the Separatists. The squad can be filled with customizable characters from several classes—including Jedi, clone trooper, droid, and even an astromech. Between missions, you'll manage your base of operations, upgrade the crew and improve relationships between squadmates. Unlike similar games of the genre, there's more of a progressing story, but that also lowers replay value.

Under the hood, Star Wars: Zero Company is built on Unreal Engine 5, with Bit Reactor layering their own tactics framework on top of Epic's technology. The only rendering API supported is DirectX 12. Nanite virtualized geometry is used, and unusually, there's a toggle for it in the settings, labeled "Environment Geometry Detail." Global illumination is handled by Lumen—it's not mentioned anywhere in the settings menu and there's no hardware ray tracing toggle, but the Lumen shaders, including their hardware ray tracing variants, are cooked into the game files. The upscaling support covers all three vendors with their latest technology: NVIDIA DLSS 4 Super Resolution, AMD FSR 4, and Intel XeSS are all present, and each vendor also gets frame generation. Low-latency modes are covered for everyone too—NVIDIA Reflex, AMD Anti-Lag and Intel Xe Low Latency. Ultra-wide is supported, and the game even lets you constrain the UI to 16:9 on wider screens.
This review will evaluate the performance of Star Wars: Zero Company across a wide range of contemporary graphics cards, compare image quality settings, and analyze the game's VRAM usage to provide insight into the hardware requirements needed for an optimal experience.
| # | Наименование новости | Тональность | Информативность | Дата публикации |
|---|---|---|---|---|
| 1 | Star Wars Zero Company Handheld Performance Review | 0 | 6.17 | 31-08-2026 |
| 2 | Silent Hill: Townfall Performance Benchmark Review - 35 GPUs Tested | 0 | 10.41 | 24-09-2026 |
| 3 | Gears of War: E-Day Performance Benchmark Review - 35 GPUs Tested | 0 | 17.52 | 01-10-2026 |
| 4 | The Blood of Dawnwalker Handheld Performance Review | 0 | 6.75 | 04-09-2026 |
| 5 | Control Resonant Performance Benchmark Review - 35 GPUs Tested | 0 | 11.52 | 18-09-2026 |
| 6 | STAR WARS Zero Company: Taktik statt Lichtschwert-Duelle | 0 | 8.88 | 16-09-2026 |
| 7 | STAR WARS Zero Company – Anteprima Hands-On | 0 | 17.17 | 11-08-2026 |
| 8 | Tom's Hardware протестировали Gears of War: E-Day на 43 видеокартах | 0 | 20.34 | 01-10-2026 |
| 9 | I Can’t Believe A Silly Star Wars Racing Roguelite Is One Of My Favorite Games This Year | 0 | 10.13 | 02-10-2026 |