Publisher: Ken Wickham
This 85-page issue is for Adventure Word Sequences #9.
It revisits the next 20 frequent keywords from Plot Generator, Conflct (Plot) Generator 2, and Grammar Fuel ™ genre and subgenre books.
Why focus on Adventure Word Sequences?
The answer depends on the type of game that you are running.
For that want fully prepared synopsis, ready-to-go adventures, or distinct setting adventures, then this book may not be for you.
However, for GMs that play, modify, or plan adventures using suggestions and inspiration, this book may be for you, It gives more details than the keyword tables, yet are vague enough to fit or adjust to most genres, eras, and settings.
This is a guide book that is meant to aid a Gamemaster (GM) or solo game player in making creative adventure story conflict content. It is illustrated with some grayscale open or licensed images.
It's meant to help give useful tips and inspirational ideas.
An Adventure Word Sequence is our set of words that suggest a sequence of conflicts that may be interpreted to create an adventure.
We provide a brief generic synopsis of what it may be interpreted to mean for each Adventure Word Sequence.
An Example of the first of six Adventure Word Sequence for Eradicate keyword,
1. Harm > Weaken > Extinguish
Something is causing harm to the community. The characters must discover how to stop or extinguish it. They must work to weaken, contain, or eliminate the target.
Then we provide a table with how the adventure may use each sequence to describe a type of foe of six main types. Here are the ones for the sequence.
Foe
Eradicate
Vs monster
Vs nature
Vs supernatural
Vs self
Vs person
Vs technology (power)
Harm
Challenging creature related to the harm
The harm isrelated to a challenging climate, terrain, or location
The harm is related to prophecy, dream, or supernatural moment
The harm is related to preferences, thoughts, motivation, or behavior
The harm isrelated to a challenging person or people
The harm is related to a challengingtechnology or powers
There are about 75 different new Adventure Word Sequences (6 for each keyword, 20 keywords). A few are used more than once (from this and prior books) for similar situations that fit the keyword. A list of this issues keywords is found bellow.
What does this cover?
Comparison of 3 keyword prompt methods
Reasons, pros, and cons for each
Parts of speech, pros, cons of the following: verbs, nouns, adverbs, adjectives, pronouns, and prepositions
Using this book
Using random tables for 3 different types of worldbuilding
Keywords: eradicate, inhabit, settle, vanish, demand, catch, revenge, monster, creature, mission, brutal, physical, strange, extremely, greatly, by, through, along, against, around
For each keyword: Definitions, synonyms, Theme Generator 2e subjects, 6 Adventure Word Sequences, foes table
A list at the end lists prior issue keywords and adventure word sequences
Price: $6.99
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