Hello and sorry if my message wasn't enough clear.Thanks for the phyton sample, it work fine. But i don't use python to export , i use the C++ SDK, since a while now and i don't want to migrate to phyton. So using the OpenReality SDK, the C++ FBCamera class didn't expose the animatable property for Near and Far, check below the class provided by the SDK. class FBSDK_DLL FBCamera : public FBModel {__FBClassDeclare( FBCamera,FBModel );public:....FBPropertyDouble NearPlaneDistance; //!< <b>Read Write Property:</b> Near plane distance.FBPropertyDouble FarPlaneDistance; //!< <b>Read Write Property:</b> Far plane distance..../*////////////////WARNING////////////////////////////////////BACK-COMP implementation:The proper implementation is to change UseDepthOfField fromFBPropertyBool to FBPropertyAnimatableBool. This breaksbackward compatibility and should only be done for major releases////////////////WARNING////////////////////////////////////*/void GetAnimatableFarPlane(FBPropertyAnimatableDouble *pProp);void GetAnimatableNearPlane(FBPropertyAnimatableDouble *pProp);}; I try using the GetAnimatableNearPlane(FBPropertyAnimatableDouble *pProp) that seem to be a workaround, but it didn't work.Could you transfer my problem to someone who knows the c++ sdk, i believe the phyton is more up to date. Thanks.
| # | Наименование новости | Тональность | Информативность | Дата публикации |
|---|---|---|---|---|
| 1 | Под Волгоградом построят мусороперерабатывающий комплекс мощностью 200 тыс. тонн в год | 0 | 0 | 10-11-2022 |