Original Decision
Artist Name: Audiomancer, Aka Eric
I have tried my best to address the notes made by the judges on the first go around. I have changed the synths, and have also brought them all closer to center, except for some higher frequency content. The stutter at 1:24, and thereabouts was created by a trance gate that was on top of a synth that already had it's own. I removed that. I added the Celes theme again at the beginning of the B section as suggested, I think it turned out nicely! I also changed out the ending gong for a quick arpeggio. That does sound better. I also changed some of the parameters on the bass, I think it's a little more clean now. As always, thank you all so much for the feedback!
Games & Sources
Final Fantasy 6, Terra's Theme
It's a pretty straightforward arrangement.
I didn't listen to the first version so I come with fresh ears!
We begin with a synth bass and percussion in a pretty standard loop, reminiscent of 80s pop or similar. As noted above, the master is fairly loud and seems to be pushing things a tad too hard, with some faint artifacts that can be heard at times, especially on the low/low mids. At ~0:13 you introduce Terra's melody and it's fairly faithful representation, with a few timing changes and flourishes, but keeping the chord structure and all that. There's a repetition of the melody around ~0:40 with a second synth, it has more melody variations and extra layers around it. In both sections I think the leads should be more forward in the mix, they get kinda buried under the bass, percussion and pads. ~1:08 there's a break, featuring the second main melody of the source. The sound design on this section is super cool and the interpretation is much more unique than in the first minute (although there's a flourish around 1:26 that sounds kinda bad). There's a SFX transition around 1:35 that's super loud. From there we get some Ridley-ish bass riff for a second round of interpretations of the main theme. Synth lead here sounds good although there's a terribly off note at 2:01. From 2:10 you start preparing the ending, there's a very awkward drum fill (claps sound super out of place IMO) around 2:13 before the drums completely disappear. There's kind of a fake-out ending around 2:23 and then the actual ending features a quick arpeggio that I can't really connect to either the source or the previous development of the track.
Arrangement is fun, to be honest the first minute seemed very vanilla to me, but from the 1:08 onwards it turns into a pretty cool interpretation of the track. I didn't really "get" the ending arpeggio, I would've ended the track around 2:23.
Production is *almost* there, with small details holding the track back. Most have been mentioned by the other judges, but I'd say the main issues are: loudness generates a couple artifacts, some very loud high frequencies at times, synth leads a little buried under bass/percussion/pads. There's also a couple of performance details to iron out, like the flourish at 1:26 that sounds odd and the wrong note at 2:01.
Overall, this feels 90% of the way to being accepted, so keep at it!
NO
| # | Наименование новости | Тональность | Информативность | Дата публикации |
|---|---|---|---|---|
| 1 | *NO* Final Fantasy 6 "Synthetic Esper" | 0 | 5.16 | 16-03-2026 |
| 2 | *NO* Tales of Symphonia "Blizzard Love Triangle" *RESUB* | 0 | 9.01 | 30-05-2026 |
| 3 | *NO* 7th Saga "Tin Wyvern" | 0 | 6.14 | 24-02-2026 |
| 4 | *NO* Ecco the Dolphin (SCD) "Echoes of the Machine" *RESUB* | 0 | 7.13 | 21-03-2026 |
| 5 | *NO* 7th Saga "Tin Wyvern" *RESUB* | 0 | 6.3 | 31-05-2026 |
| 6 | OCR05051 - *YES* Super Mario Galaxy "What Has Been (And What Can Never Be)" *RESUB* | 0 | 5.45 | 18-05-2026 |
| 7 | *NO* Metroid Fusion & Castlevania (N64) "Flooded Manse" | 0 | 8.02 | 05-07-2026 |
| 8 | *NO* Mega Man X6 "Punk Hazard" | 0 | 5.04 | 06-05-2026 |
| 9 | *NO* Castlevania II: Belmont's Revenge "Prayer to the Clouds" | 0 | 6.18 | 24-02-2026 |
| 10 | *NO* Suikoden 2 "Winds of Change" | 0 | 9.17 | 30-04-2026 |