Publisher: Yoru Creative StudioFROM THE DEEPEST MINE SHAFT TO THE APEX OF THE CATHEDRAL SPIRE.
Mercatura Volume IV: Stone & Spire dives into the vertical arc of the pre-industrial building trades, laying bare the physical, financial, and political machinery that shapes the physical fabric of your setting. These craftsmen build the fortresses your villains occupy, dig the dungeons your players explore, and raise the cathedrals where your clerics pray. They share materials, they share construction sites, and they share political masters, but they rarely share their deepest secrets.
This GM supplement is designed to make the extraction and construction trades playable. It moves beyond background color to transform quarries, lodges, and workshops into dynamic locations, complex social ecosystems, and rich sources of narrative tension.
From the hard-rock miners working underground in toxic conditions to the master architects defending secret geometric proportions, the world of Stone & Spire is heavy, secretive, and structurally volatile.
Inside This Volume:
Four Interlocking Disciplines: Explore 20 distinct trade specializations including quarrymen, arch and vault specialists, well-sinkers, and lead glaziers working at the intersection of stone and glass.
Geological & Tool Realism: Deepen your world-building with 20 primary building materials, from oolitic limestone and pozzolanic concrete to rare gemstone matrices. Populate your lodges with authentic tools like the plug and feather, the lewis, and the grand tracing floor.
Lodge & Site Politics: Flesh out the human element with tables for site characters, staff hierarchies, and unique lodge quirks. Navigate the secretive, cartel-like lodge systems, hereditary monopolies, and disputed design plans.
Market & Supply Chain Complications: Dynamic tables covering emergency reconstruction demand, changing architectural fashions, contaminated materials, and raw worker disputes that disrupt construction schedules.
100 Adventure Hooks: A massive d100 table of story seeds directly tied to the building trades, involving cracked treasuries, ancient mason marks on unrecorded work, and missing architectural design templates.
System-Specific Mechanics: Packed with dedicated rules, stunts, and NPC stat blocks for both Fate Condensed and D&D 5th Edition (SRD 5.1), including extended tool uses for checks and structural failure tables.
A city wall is a military commission. A dungeon is a mine with intention. A cathedral is a decades-long project with a hundred places where things can go wrong.
Price: $4.99
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